Build Studios, Not Games

 

Is creating a successful game as a team a solid enough foundation to build a studio on?

or does fleeting success merely lure us into a state of unearned confidence in our abilities to lead a team to greener pastures?

As Game engines get more powerful and we have more and more talented people enter our industry ever year, it is inevitable that the output of high-quality games will increase exponentially.

But how do we ensure that the quality of our studios matches that output?

Join our panel of experts in an in-depth discussion on the fundamentals of studio culture, vision, team management and all the pitfalls that get in the way.

 
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Critical Communication

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Networking Magic